playing the game.

site-specific performance

This project serves as an allegory of the Sisyphean struggle to generate effective waste recycling solutions, though its primary intent was to explore the potential artistic condition of common objects within an institutional framework. Specifically, it questioned the reclassification of residual objects as artworks, as outlined in the project’s official statement. However, this was not driven by a salvific intent. The work did not aim to provoke dialogue or change recycling methods but rather to produce a speculative 

legalized documents

 Drawing from superfictive art principles, as defined by Antoinette LaFarge, the project used textual and visual clues to subtly reveal its true intent. The statement employed professional jargon, such as “recontextualizing reality” and “arbitrary non-essential objects,” to mask the actual act of delegating the disposal of over one cubic meter of non-recyclable waste to a secondary agent—while being compensated for it. This intention was further unveiled in two subsequent artistic acts.

3D renders of the project

Drawing from superfictive art principles, as defined by Antoinette LaFarge, the project used textual and visual clues to subtly reveal its true intent. The statement employed professional jargon, such as “recontextualizing reality” and “arbitrary non-essential objects,” to mask the actual act of delegating the disposal of over one cubic meter of non-recyclable waste to a secondary agent—while being compensated for it. This intention was further unveiled in two subsequent artistic acts.